In true Singaporean fashion, the Mid-Autumn Festival celebration at SCCC between 13th-14th September 2019 has a couple of free things to look out for, like movie screenings and snacks. But at Singapore Chinese Cultural Centre, there’s so much more happening to usher in the Mid-Autumn festivities as well. Image credit: Singapore Chinese Cultural Centre, that season of sinfully sweet mooncakes and lantern gatherings yet again. Based on the success of the beta, we will hopefully spend our development time in 2023 working on additional content that will be added to the game as early access updates, so there's interesting things to check out and return to the game for until we eventually hit version 1.Mid-Autumn Festival at Singapore Chinese Cultural Centre.I'm aiming to have ready by the end of this year and I will lock down the timing of our beta once we've confirmed that is ready! We're planning to use this to identify bugs, and confirm that the early access build is meeting your excitement for the game! We will have beta access for kickstarter backers who backed at the Weekend Trip tier or above before our early access date, once we have our first candidate build for early access.Steam Early Access will be sometime in 2023, which should give us plenty of time to get the amount of content we're targeting for early access launch! This will include 3 full biomes of gameplay! Some of our stretch goals and community designs will probably be completed during early access so we can get more feedback on them!.We didn't end up with enough video submissions from our community to include in this announcement video, so what I'm planning to do is hold onto the ones we've received and do another round of submissions when we're announcing our version 1.0 launch!.Here's some high level info about the announcement: The goal will be to have enough content for folks to have a good week of fun with what's there already, and get everyone excited enough to come back when we drop updates during early access! This means three distinct biomes, with enemies, bosses, and story events related to all three + enough systems to try out different builds for each run! You'll have three explorable hub areas, the first one should feel complete and the remaining two we will be bringing to completion with shops and interior areas while we are in early access We've also been adding art to our biome 3 hub! The main things we still want to get done between now and our beta is going to be adding more variety to the spirit world sections, making sure all three hubs are explorable and have some narrative events implemented, and making sure adding more ancestral gifts to allow for more varied builds! During and after the beta, we are going to have another month or so to address feedback and figure out if there are any additional features we want to have ready for the early access launch, and what we feel should wait until our first few content updates! We'll be sharing an update roadmap with everyone once we've got a sense of what we want to prioritize! My current hunch is that more replayability for folks who beat all three biomes will be something we need to add soon but we'll take a look at what the data is actually telling us! Over the next two weeks I'm focusing on getting more gameplay variety in for us to get feedback on! More enemies, abilities, rooms, etc! We've added the first pass for our biome 3 boss, which is going to be the finale of our initial early access content (if you watch the above gif, you might even spot our new character Vivian showing up to help you during the fight) Early Access Build Progress! Since the start of this year, we've been working on bosses and also getting a beta build ready! Since then we've spent most of the past two months improving on the minimum viable version of our beta build.
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